
- TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS HOW TO
- TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS FULL
- TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS SERIES
While there is subsystem targeting, the indicators for how healthy a subsystem might be are presented as health bars underneath each system, instead of colourful indicators overlaying each subsystem. How this is supposed to work with the asteroid mining function in game I am uncertain. Instead you have to get within a certain distance to be able to select an object as a target using the mouse.Īt which time you are likely to be in firing range or worse.

No spotting the station at a distance then selecting it as a target here. )īeing able to see a ship or object in the camera is also no indication of being able to interact with it. ( apparently, while there is an auto-docking function, it doesn't drop your shields just prior to matching velocity with the object you'd want to dock with. Unless of course you want to always run in combat mode, but then you can't dock with things.
TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS FULL
Given that you have a choice in game between running in "Combat Mode" with your Shields up and having reduced engine speed vs running in "Normal Mode" with no shields but full engine speed, the first notice you have of encroaching enemy ships is likely to be their weapons fire arriving on your hull. Unlike some other games, there is no warning klaxon of enemy ships approaching firing range of their weapons.
TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS SERIES
There are definite boundaries around each "sector" of space, such that the area you are operating in is well defined.įeels similar to Space Wolves series in that regard. The voice acting is accented in eastern european accents, though I have played enough games from Europe to have no issue with it or the occasional translation faux pax. So I was constantly trying out different things to get my new weapon mounted, then moving the mouse around to see if the highlight was on yet. What changes once the button becomes usable is the backlighting of the button once you hover the mouse over it. The menu items in the UI are not greyed out when unusable, but instead are the same colour regardless. ( and consequently died several mission parts later due to not doing enough damage to kill the enemy ) I tried to figure out what I was supposed to be doing, and after 10 minutes of trying, gave up and just carried on without the nifty new weapon. I encountered an issue with the campaign where I was apparently supposed to mount a nifty new weapon on my ship, only I couldn't. I've completed the tutorial and the first few missions of the Campaign. Not helping that is that the guidance indicators for where everything is are relative to your ship heading, not to your camera point of view, so first I have to line up on the ship, then try and figure out which way I should point the camera.Ĭollision boundaries are an issue in parts of the game thus far, with the Tutorial Space Station being solidly where nothing but space was visible, and insubstantially there where I was tootling along through the model on my way to the docking ring.Īdd that to the depth perception issues I am having with the game, and sometimes I am not entirely sure which parts of the map are safe.
TREASURE PLANET BATTLE AT PROCYON SCREEN RESOLUTIONS HOW TO
Having trouble lining up shots, in part because I haven't figured out yet how to track a target so that my weapon arcs are always facing them, in part because despite the noisy backgrounds I am having trouble determining how far away everything is from my craft. Kinda reminds me of Treasure Planet:Battle at Procyon in that regard, with ships having turning curves based on velocity et al. Take down the Hulk's foes with over 25 devastating attacks, including super attacks like the Sonic Clap and Gamma Slam.3rd person viewpoint on a single plane, no Z-axis movement. Hollywood quality VO and soundtrack featuring detailed voice over from Eric Bana as Bruce Banner. Intense boss battles - battle it out against gamma-enhanced super villains like Flux, Rampage and Half Life.

Fully destructible and interactive environments - virtually anything can be manipulated, picked up, destroyed or used a weapon. 30 massive, highly-detailed levels featuring environments both directly from the film and exclusive to the game. Two types of gameplay - use the powers of stealth and logic as Bruce Banner or command the incredible strength and fury of the Hulk. One year after the events that take place in the film troubled scientist Bruce Banner and his enraged alter ego, the Hulk, are forced into battle against the terrifying forces of the Leader, who's intent on using the Hulk's gamma energy to unleash a relentless army of gamma creatures on the world.
